These cookies will be stored in your browser only with your consent. Quite gamery, but in in a less aggressive and sharp-lined or flashy colourful way than usual. With the AW2521HF, you need to connect the monitor up via DisplayPort and enable FreeSync in the Game section of the OSD. Vibrant elements such as roaring flames and brightly painted objects looked quite rich and far from washed out, but not as eye-catching as theyd appear with a significantly increased gamut. Some shades, such as cerulean (2) and lilac (8), appear somewhat undersaturated. Slight pixel responsiveness weaknesses for some transitions, a bit of overshoot creeps in at reduced refresh rates and no strobe backlight setting Negatives Handbcher, Dokumente und andere Informationen fr Ihr Produkt sind in diesem Abschnitt enthalten. You also get two more USB 3.2 downstream ports and an upstream, for a total of one up and four down. Medium chocolate brown and some neighbouring shades appear a touch more saturated and warmer in tone on the AW2521HF when displayed at the bottom vs. top of the screen. 27" Gigabyte AORUS FI27Q Medium orange (3), Persian pink (6) and looked slightly undersaturated in person, but they appear much less saturated and overly bright in the image compared to how they actually looked on the monitor. We achieved accurate color with this option for both SDR and HDR content. From the side the screen itself is quite slim ~16mm (0.63 inches) at thinnest point, lumping out centrally where the stand attaches. The improvement in connected feel and reduction in perceived blur was still noticeable to us and would be to sensitive users going up from 144Hz to 240Hz. VA models have black crush centrally which masks some detail, whilst some excessive detail can be observed towards the bottom and side edges from a normal viewing position. Whilst its 24.5 screen with Full HD resolution doesnt deliver a staggering pixel density or the same useful desktop real-estate as some models, its a relatively easy resolution to drive at high frame rates. Gamma consistency was good, ensuring detail levels were largely appropriate (IPS glow affected regions aside) throughout the screen. Hello Reddit, I recently bought the Alienware AW2521HF monitor, and I'm having some severe ghosting while playing games. Ensure the Enable G-SYNC, G-SYNC Compatible checkbox and Enable settings for the selected display model is checked as shown below. Responsiveness (Adaptive-Sync). There were slight weaknesses for some transitions, though these were fairly minor and arent something everyone would find bothersome. This feature is used regardless of VSync setting, so its only above the ceiling of operation where the VSync setting makes a difference. With some more noticeable halo trailing by about 80fps (80Hz). Gameplay this responsive and smooth is truly addictive. Earthy browns appeared with good neutrality a little extra richness and a slight orange-red push in places but not the sort of stronger red hue that a wider gamut would provide. FreeSync also boasts reduced latency compared to running with VSync enabled, in the variable frame rate environment in which it operates. The average deviation between each quadrant and the brightest point was 7.75%, which is decent. Still, if you're buying this monitor, black levels probably aren't your main concern, and the monitor otherwise performs beautifully. Alienware 2518HF Best Settings for CSGO. The Alienware AW2521HF performs as advertised for competitive gaming where speed and precision are necessary. Either way, where the frame rate drops below the floor of operation a frame to refresh multiplication technology (what AMD refers to as LFC) kicked in to keep tearing and stuttering at bay. The monitor provided a reasonable contrast performance on. On the GPU driver side recent AMD drivers make activation of the technology very simple and something that usually occurs automatically. The colour temperature uniformity was good. Free shipping for many products! Most users will probably wish to enable VSync when using FreeSync to ensure that they dont get any tearing. Either way, where the frame rate drops below the floor of operation a frame to refresh multiplication technology (what AMD refers to as LFC) kicked in to keep tearing and stuttering at bay. For those who play a variety of games, some competitive and some casual, having a screen that offers a 240Hz refresh rate and good colour quality can be very attractive. This provides effective blue light reduction and can easily be assigned to a numbered Game preset for easy activation and deactivation. The images below show the refresh rates available in the native Full HD resolution. You should ensure the GPU driver is setup correctly to use FreeSync, so open AMD Radeon Software, click Settings (cog icon towards top right) and click on Display. Finally, note again that you can go to Game Enhance Mode in the Game section of the OSD to activate the Frame Rate feature. You can also create custom scenarios linked to specific games in the Alienware Command Center app. Vibrant elements such as roaring flames and brightly painted objects looked quite rich and far from washed out, but not as eye-catching as theyd appear with a significantly increased gamut. Considering a broader range of pixel transitions, all Response Time settings were fairly similar at 240Hz with Adaptive-Sync in use (VRR on). The included stand can be removed using a hexagonal quick-release button beneath the attachment point and replaced with an alternative 100 x 100mm VESA compatible solution, if preferred. Brighter elements stood out well against darker surroundings and the detail levels for most of the screen were appropriate. There was no noticeable dithering. The following observations were made from a normal viewing position, eyes ~70cm from the screen. A DeltaE >3 represents significant deviation that most users could readily notice by eye. Negatives Shadow of the Tomb Raider told a similar story. The final point to note is that FreeSync only removes stuttering or juddering related to mismatches between frame rate and refresh rate. Author: Adam Simmons Dell AW2521HF Review: 1080p 240Hz IPS . The environments looked in-place, with good variety and some good earthy browns and rich green shades. Response time is the overdrive control. Slight deviation from preferred 2.2 gamma, without gamma settings in OSD. In the image above you can see that the monitor is validated as G-SYNC Compatible (or you could, if Nvidia Control Panel displayed the entire text instead of cutting it off). No saturation losses towards the bottom or edges as youd see from other. Less pronounced than youd see on TN or VA models. Nonetheless it is still there as the overdrive is tuned for strong 240Hz performance rather than strong <100Hz performance. Pixel response behaviour was similar under the Fast setting whether Adaptive-Sync was active or not both in this test and more broadly. The Fast setting was quite close to the reference here, with slightly stronger but still by no means extreme overshoot. Although this wont correct uniformity issues, profiling the monitor with your own colorimeter or spectrophotometer is always advised for best results if the strongest colour accuracy is desired. It was free from the sort of shifts in perceived gamma that can significantly mask dark detail in some regions of the screen whilst revealing too much detail elsewhere. You can see relatively minor shifts in contrast and colour for the mixed desktop background and game scene. Anti-Aliasing - Set AA to TSAA since disabling it doesn't induce massive FPS increase unless you have to. This reflects a significant reduction in perceived blur due to eye movement. Contrast They often catch the eye due to their dynamic nature, on models where they manifest themselves in this way. It was masked by a bit of graininess from the screen surface as well. Responsiveness Brightness can be raised to compensate. We also use third-party cookies that help us analyze and understand how you use this website. Well therefore just focus Battlefield V for this section. FreeSync the experience Using VRR improved pixel response behaviour for very high refresh rates, too, allowing the Extreme overdrive setting to be used without strong overshoot. This is a good practical speed to take such photographs at, highlighting both elements of perceived blur nicely. Performance on the white saturation test was good. Note that we have no way to accurately measure input lag with Adaptive-Sync active in a variable refresh rate and frame rate environment. FreeSync requires a compatible AMD GPU such as the Radeon RX 580 used in our test system. We engaged the variable backlight feature on Mode 0 for a little extra SDR contrast. The stand has a robust sculpted appearance, designed to look stylish without sacrificing ergonomics; tilt (5 forwards, 21 backwards), swivel (20 left, 20 right), height (130mm or 5.12 inches) and pivot (90 clockwise or anti-clockwise rotation into portrait) adjustment is included. This contrasted starkly with competing TN models that would show an obvious gradient of saturation vertically and VA models which show shifts from centre to bottom and sides. There are again varying degrees of trailing behind the object due to pixel response weaknesses. The brightest point recorded was quadrant 5 in the centre of the screen (168.2 cd/m). The camera is mounted slightly above centre so that the image is representative of what the eye sees from an ergonomically correct viewing position. Nonetheless it is still there as the overdrive is tuned for strong 240Hz performance rather than strong <100Hz performance. This further reinforces the idea of strong colour consistency, with large areas of individual shade. Colour reproduction The setting is found in Manage 3D settings under Vertical sync, where the final option (Fast) is equivalent to AMDs Enhanced Sync setting. Performance on the black level test was good overall. Note that we have no way to accurately measure input lag with Adaptive-Sync active in a variable refresh rate and frame rate environment. There was borderline significant deviation above the central region (DeltaE 3.0), with no significant deviation recorded elsewhere. The Alienware AW2521HF is a FreeSync gaming monitor, but its also compatible with Nvidias G-Sync. Screen surface imparts a bit of graininess to lighter content Around 1000:1 even following adjustments to our Test Settings. Brightness 80cd/m 2 - 10. Well therefore just focus Battlefield V for this section. The UFOs move across the screen from left to right at a frame rate matching the refresh rate of the display. The Lagom text appeared a blended grey throughout, with a slight red hue to the striping of the text. Stopped readying when I saw it was only HD. But far from poor. The connected feel and perceived blur took a real hit here, but the technology did its thing to get rid of tearing and stuttering all the same. The setting is found in Manage 3D settings under Vertical sync, where the final option (Fast) is equivalent to AMDs Enhanced Sync setting. As of driver version 417.71, users with Nvidia GPUs (GTX 10 series and newer) and Windows 10 can also make use of this Variable Refresh Rate (VRR) technology. In contrast to models with G-SYNC modules, which feature variable overdrive that re-tunes things dynamically to a wide range of different refresh rates. You'll find two HDMI 2.0 ports on the back, as well as one DisplayPort 1.4 port, a headphone jack, and four USB 3.2 Gen1 ports two on the back, two along the bottom of the panel for easy access. It indicates a very low signal delay at 240Hz which even sensitive users shouldnt find bothersome. The pixel response requirements for optimal performance have increased significantly due to the significant bump up in refresh rate. Youd therefore select either the third or fourth option in the list, shown in the image below. This requires that the frame rate comfortably exceeds the refresh rate, not just peaks slightly above it. This provides effective blue light reduction and can easily be assigned to a numbered Game preset for easy activation and deactivation. The average contrast ratio with only brightness adjusted was 1054:1, a hair above the specified 1000:1 and as expected for the panel. At 60Hz, above, the UFO appears soft without sharp focus or clear internal detailing. It cant compensate for other interruptions to smooth game play, for example network latency or insufficient system memory. Or obvious flashes of pink that shift along with slight head movement. Some game engines will also show stuttering (or hitching) for various other reasons which wont be eliminated by the technology. And that was its excellent gamma consistency. Such an option does usually exist it may be called sync every frame or something along those lines rather than simply VSync. Given the pleasing responsiveness and colour performance, nice overall build and (subjectively speaking) styling we feel this is an excellent 240Hz Full HD model overall. So better than some IPS-type models, weaker than others but very much as specified. It must be remembered that uniformity varies between individual units and you can also expect variation beyond the points measured. Donations are also greatly appreciated. The default is Off, unless application specifies which means that VSync will only be active if you enable it within the game itself, if there is such an option. Out of the box the monitor produced an image with a clear cool tint, but with strong consistency and pleasing shade variety. Performance on the black level test was good overall. //
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