Enter the other door to the janitor's closet. Going through the motions once more, the only differences this time are an emerald and our final red card. Forgotten Hill Disillusion: The Library has 2 likes from 2 user ratings. Using our photo from earlier, we can put the stakes in their designated holes. In it's place is a crank handle and further back on the fish is another shark tooth. After inputting the symbol properly into the projecto, the last section of cabinet opens. Solution: 6 lights = V+I; 4 lights = V-I, 8 lights = V+III, 10 lights = V+V, 2 lights = I+I. Talk to the man (Jonah Thompson). Using the key in the display room brings out a picture frame with help for a puzzle later. Forgotten Hill Disillusion Achievements + 100% Walkthrough. Some episodes are specifically addressed to a Maryland audience, but others may be of interest to NLS patrons from other states. And then coloured circles with the colour of the symbols: red, grey, green, yellow, blue. Using the clue the caged creature provided us and common sense, the ticket to the last wing of the museum is ours! Going back to the elevator, we head even further down. Flickering back to the true reality, we return to the owl room and chop the skeleton's head off with the axe, collecting the skull. Now it is covered in various symbols and a demonic face. Returning to the fish room, we give another bottle of water to the creature who gives us a hint for a future puzzle. I was able to solve most of the puzzles myself, but some were too tricky or I didn't think them through. The man (Adam Drake) wants his fish. Retreating to the far left of the hall, we can use our camera on the crane drawing to expose the order of the symbols via how far the candle has burned. Returning to the main hall, we go outside of the "Flora & Fauna" wing, stopping to do some light reading before we enter. Click on the eye and it'll look at the four panels in a sequence. A year after escaping from Forgotten Hill, you end up in a museum and library to learn more about all the scary things you've encountered so far and regain your sanity. Press the buttons in the following order: 12313424. Exiting the room, we travel all the way to the far right of the hall. Look at the bubbles: large, small, small, large, small. Going to the angel statue, we use the pickaxe to separate its head from it's torso. Ignoring the sound, we examine the "Amazing Plants" book briefly before moving right inside this section where we can see two chains with rings at the end. We take note of this for the future before opening the door to the left of the tank, showing a display of fish fossils with one missing. Interacting with the fish once more allows us to make sense of a sequence of symbols we can use to solve the fish placard on the wall to the left of the jellyfish room. Taking the elevator, we can now use the key to decend to the second sub-floor. Valve Corporation. Pan right twice and enter the lizard room. Follow the wiring diagram and rearrange the nine red fuses correctly. The objective is to have them all point up. After taking a photo, we head to the locked panel above the angel statue and open it with our newest key. Remember the prisoner's hint. 24.7K. This online game is part of the Puzzle, Point & Click, App, and Miscellaneous gaming categories. Exit and use the pickaxe to decapitate the fallen statue and receive. Use the sickle to cut the rope holding the statue up. Quckly returning to the practice room, we interact with Gustav, who tells us that he is leaving to listen to the song in his studio. Click on the door and give the guard the ticket. Use the first electrical panel and redirect power to the second panel. Repeat the sequence on the panels themselves: lower right, upper right, upper left, lower left, upper left, upper right, lower left, lower left. Please see the. This also causes him immense regret. Opening the cage with pincers, the nynchkuddy within reveals that he is fearful of the monster guarding the cage and that it will be eaten if it tries to leave. Underneath the crane drawing is the exhibit map. Ebert, Roger (May 1, 2005). But we can ring the bell on the left side of the room to cause a chicken leg to appear under the cloche on the stove itself. Heading back into the hallway and heading left, we enter the room with the flower symbol above the door. Zoom in on the dials. Using every number token to solve the machine's math problem opens the box to give us our final card. Inside we're reminded that the power's out and we can't access anything within. Second nynchkuddy freed! Take the. Going from left to right through the wings, we have to enter their individual halls to find a stick figure depicting a form of death. This game takes place a year after the events of Forgotten Hill: First Steps. Returning to the fish room, we can see the nynchkuddy we gave water to in the cage. Tucked away inside are peices of the missing fossil, waiting to be reassembled and put away in their proper space inside the fossil room. Rearrange the coloured panels according to the insect panels in the ticket room: green, yellow, red, blue, grey. Pan all the way left and enter the insect exhibit. Above Jonah's table in the hall, we take the sun painting and inside the kitchen area, we take the moon painting. Espaol - Latinoamrica (Spanish - Latin America), https://store.steampowered.com/app/1133930, https://www.youtube.com/watch?v=m7ebiqW1aZk, https://www.youtube.com/playlist?list=PL3AISiWybyWfQkzIBrfTjuyUfLMNG44_Y. It instantly shows us to the true reality without use of our camera, now allowing us to jump between the two realities freely. Upon interaction, a puppet version of Balzhared informs us that we can take only three items at a time and only one of those items can be a key. "Welcome to Forgotten Hill Museum, a place where the past, the present, nature, art and the unknown are exhibited! But now we have a few choices as for what to do next Mr. Larson can just take the crowbar and pry off the boards blocking the double doors, leaving alone. Use the map on the blue fish's tank in the first room. Leaving the practice room, we dip our paintbrush into the bowl of blood (to act as "paint") and return to the kitchen room in the library wing. Use the camera to snap the code in the cabinet that opens. Hiding inside is another symbol to make with our projector. Use the bucket to collect some of the liquid dripping from the plant and get. SalvadorMolinar-Aram. Round 2: shield left left, shield left left down down, shield left left up up, shield left left up up up, shield left left down down down, Round 3: move left, shield down, shield right up, shield right, shield left. Heading all the way to the right of the hall to the ticket stub room. "Anakin's fans strike back". This item will only be visible to you, admins, and anyone marked as a creator. The piece of paper shows the correct sequence. ! Returning it to the owl's other socket, our inventory lay empty. Yet terrible things kept occurring in Forgotten Hill, prompting him to try to find closure and a solution to this nightmare via returning to the town to learn more. Using the broom handle, however, we can bring both down simultaneously, exposing a hidden compartment which hides a gear. Fourth nynchkuddy freed! The solution is to point all six swords to the centre. Going into the tool room by using our device briefly and flickering between realities, we can obtain knowledge for how to solve a puzzle and another article about more children kidnapped. But, despite our best efforts, the button does not work. Pan right and place the head on the stake under the picture. Taking both into the owl room and further into the side room, we put both fetuses onto scales and now have access to a key and a paper with puzzle solution. Repeating the previous steps involving the first sub-floor, the only changes are that our monster poop has turned into topaz and the card we obtain in the false reality is now a green card. There are four statues here which change pose each time they're offscreen. Reentering the "Sculptural Arts" hall, we return to the monster room. We take several photos due to the small view finder of the camera. Moving right to the stove area, we use the key to get "meat". Forgotten Hill Disillusion: The Libraryis an intriguing debut to a fascinating chapter, revealing more about the background of FH and thrusting us deeper into this rich yet grotesque world. Exiting the room and quckly going left, we can hang the bird cage on the rope next to the room with the tools symbol. Pan right and enter the jellyfish exhibit. As he digs deep into the past of Forgotten Hill, Mr. Larson meets disturbing new characters and experiences unusual incidents along the way. Switch to the light dimension and collect sap with the bottle for. Exiting the flower room, we take the camera out and solve the other skeleton positioning puzzle. Opening the safe directly to the left requires some trial and error, but when opened it reveals a cache of items. However, the power's out and we're unable to access any of the exhibits inside this room. Zoom in on the dials. Take a photo if needed. Submit a Game: Don't just read reviews or play games on JayIsGames.com, submit them! The solution to this puzzle is to place the statues in the correct order. More Games In This Series. It moves its wings in a pattern, giving us an answer as to how we're supposed to position the arms of the cross at the right end of the hall. I believe the locations he pops up in are random. As expected, a mechanical owl waits inside. Can anyone confirm or deny? We now have a sickle. Using our hammer repeatedly reveals a heart emblem and a paper revealing how to unlock the right desk drawer in the office. The prisoner trapped inside the right fish wants a drink. Using it to go to the first sub-floor, the book to its left has changed. Forgotten Hill Disillusion | PC Horror Puzzle Game | Library Walkthrough. Pan all the way right to the coin machine. Venturing back to the fish skeleton room, we use the cycle the jellyfish tanks were shocked in to help us press the buttons surrounding the false fish skeleton in the correct order. Steam Community :: Forgotten Hill Disillusion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Using the saw on stocks allows it to escape, thanking us. Inside the nook that hid behind the panel are a diapositive and piece of paper with the solution to the puzzle directly to the right of the jellyfish room. (a href, b, br/, strong, em, ul, ol, li, code, spoiler). Don't warn me again for Forgotten Hill Disillusion View Page Cancel Place the broom in the rings hanging from the ceiling and pull on it to pull both chains simultaneously. Now we can press the red button below and capture the bird. This card, when inserted, gives us fingers to feed to our monster friend. Now able to click the scroll outside of the entrance, we learn that the caretaker of this section is Gustav Mellor. Round 3: move right down, move right, move right down, move down, shield up. The tapping of an impatient old lady with a cane. Look at the piece of paper that was in the statues had for the proper order: Using the lens, look at the five circles picture and use that code on the safe to unlock it. Use the sheet to hide each one individually so all four are posed the same as the numbered statues: Zoom in and move the four projectors to recreate the pattern on the sheet: Pan left to the collapsed statue and use the key to unlock the panel. Only Mr. Larson can save them now. Beating him in all three rounds sends him back to hell. Returning to the projector room, we can insert the last two cards into the projector, giving us a sheet from the upper center drawer of the cabinet it rests upon. Same as above, but Mr. Larson returns the crowbar and instead takes carpenter's tools with him (specifically a hand drill, a saw, and a hammer), allowing the player to receive a special achievment whose description states "Make the first step in your future occupation". Hidden behind it is the "Sculptural Arts" map. Changing to the false reality briefly and then the true reality once more, we go all the way to the right of the hall and enter the left room. Handing us the cage, we can examine the "Amazing Creatures" book on the small shelf to our left. Using the key in the keyhole next to the jellyfish tanks causes the tanks to be shocked in a specific order. Forgotten Hill Wiki is a FANDOM Games Community. Pan right again (two doors + statue) and enter the left door again. Jonah was, like the others, a serial killer who had at least seven known victims. Mr. Larson had successfully escaped Forgotten Hill only for his stories of the town to be treated as unbelievable, causing him to think he'd gone crazy. Place the mouse trap besides the mouse hole. Lighting up all of the red lights without being caught prompts the machine to ding and Balzhared to request to "hear the right ticking". Pan right (two doors + skull painting) and note the arrangement of the eyebrows on the skulls. Switch to light dimension and go to the music room. Feeding it the tentacle causes it to digest it and excrete it for us to collect. Rearrange the skeleton to match the photo using the three ropes hanging from the ceiling. Inside is none other than Gustav, donning stockings and a tutu with hammer in hand. The correct sequence is: bottom right, top left, top right, bottom left. Round 3: move left, shield left down, shield down, move left, shield right, shield last two slots, On the way out, read the poster on the right (just outside Sculptural Arts) while in dark dimension for, Before entering, read the poster on the right for. Keep switching between screens until you run into him again. However, Mr. Larson notes that trying to take it with bare hands would be a poor idea. Switch to the light dimension and enter the librarians study through the door on the left. Trying to interact with the lightbulb tells us the bulb is burning hot and we can't obtain it with bare hands. Pan left again to outside the jellyfish exhibit. The door fades away and to our dismay, it's a jar of urine. I have heard that it is presumably possible to die via the pumpkin. The solution to this puzzle is the eyebrows on the skulls previously mentioned: middle/middle, up/down, middle/up, down/down, up/up. Absolutely perfect! Let him hit you twice more. Forgotten Hill Disillusion: The Library. Taking a brief detour to place the tambourine into the hands of a statue in the music room, we quickly head to the monster room. Forgotten Hill: Disillusion - The Library Walkthrough [FMStudio] 8,561 views Dec 17, 2019 58 Dislike Share Save EscapeGamesWalkthrough Forgotten Hill: Disillusion - The Library Walkthrough. This causes the top left section of the cabinet which the projector is on to vanish, revealing an oil can. Werbung. Switch to the light dimension and use the button to turn the light on. No products in the cart. Exit the dining area and give the bread to the small statue. Three missing instruments, one missing sheet music. The solution is simple: click each eye once in any order. Welcome to Forgotten Hill Museum, a weird place full of mysteries, odd characters, and obscure enigmas. There's nothing to do in the first room with the blue fish. On our way to the room where the figures reside, we take our empty jar and use it on the bowl of blood, filling the jar with meat. Solving the picture puzzle on the opposite wall reveals a key. Return to the room where Jonah Thompson sat earlier. Official Walkthrough - Forgotten Hill Disillusion: The Library Forgotten Hill 11.3K subscribers Subscribe 1.3K Share 245K views 3 years ago Part one of Forgotten Hill Disillusion. Use the eye on the blue fish for another hint. He wants a crispy snack now and gives you a. Pan left and re-enter the dining room, then right to the kitchen. Exiting the room and venturing to the right, we open the door with the reef symbol above it. A puzzle pops out from below the cage. von. Returning to the false reality, we enter the music room (as the door is not there in the true reality). It is a game played in landscape and it's playable on Desktop and Mobile on www.gamepix.com. Four new dials stick out from the skeleton. The fish above the octopus run portside.". This game has received 68 votes, 48 positive ones and 20 negative ones and has an average score of 3.8. Raise the curtain. Follow all the 'correct' doors. And, now that we have the coin, we can start up the Balzhared machine. Switch to the dark dimension and use the green card on the middle cabinet. Mr. Larson can free a handful of nynchkuddys, open the double doors via crowbar, and leave the rest behind. You need to rearrange the faces so the same ones are in the same column, and the column order is determined by the faces on the sides: Exit and re-enter the truth/false statue room. Guard: If you are too slow/inaccurate with the gun. MENU. Using the hints from before, we click certain quadrants of the map in order. Returning to the hallway and adding oil to the wheels of the cart holding the angel statue, we can finally move it from the door it was blocking. crabapple vs cherry tree / a thunderstorm is a connection between what two spheres / a thunderstorm is a connection between what two spheres Leaving to the hall and heading right, we enter the room the angel statue was previously blocking (with an eye symbol above the door) once again. Some of the puzzles are on the difficult side, and a few of them are interlinked (one puzzle must be solved in order to solve another one). Recreate the piece of paper using the projectors: Switch to the dark dimension and input the code we snapped earlier. The task at hand is to save 20 children who are trapped throughout the museum. Returning to the kitchen, we head to the oven and toss the mandrake from our inventory inside. Going left, we take a mandrake from the demon boy statue's arms. ! Take out the camera and note the order of the colours of the insect frames: green, yellow, red, blue, grey. Switch to the dark dimension and use the yellow card on the left cabinet. We enter the exhibit, quickly finding we are unable to exit. Inputting the coin into the slot of the machine reveals that it's another Balzhared machine. Opening it, we learn that the creatures we've been seeing throughout the museum are called "Nynchkuddys", children whose souls have been extracted. Keep switching between screens until you run into him again. We are happy to introduce you to the first chapter of Forgotten Hill Disillusion, where you will visit The Library, meet new characters, face new brain teasing puzzles and help Mr. Larson in his search for the truth. Remember their poses. Heading back into the hall, we travel to the left end of the hall and head inside the music room, placing the mandolin in the rightmost statue's hands. He challenges us to three rounds of "The Devil's Game", more difficult that our bout with Gustav. Welcome to Forgotten Hill Museum, a weird place full of mysteries, odd characters, and obscure enigmas. Hook the frogs on the second and sixth hooks as indicated earlier. After inserting the last tooth, a secret compartment opens in the center of the mouth and we retreive a drill from it. Unfortunately, it must be collected anyway. Will you solve the mystery and escape? Use the key to unlock the cupboard below the owl. The clover key lets us open the remaining locked cabinet door in the kitchen which was hiding cheese for the trap. After getting all of these sculptures level with one another, the left cavity in their display stand reveals an eye and yet another card. Jonah waits inside, now with an insect head. challenge your brain by solving more than 60 original puzzles and riddles. We can finally exit to the exhibit hall. Entering the room, we use the pumpkin, tentacles, hat, shirt, and arm to construct a scarecrow. 275722209167 Correctly inputting the symbol causes the projector and cabinet to rise into the air, revealing two lines of gears. Take it back for the. Taking the pickaxe from the hands of the scuplture in the left room of the floor causes us to be stared at by a pair of human eyes. This item will only be visible in searches to you, your friends, and admins. Pressing the red button shocks the jellyfish into a series of colors. You need to sign in or create an account to do that. Flipping them correctly opens part of the central safe, revealing a bone. Use the camera in the light dimension, so it takes a photo of the dark dimension. Note the three hooks on this screen and the three on the next. The solution to this puzzle is to count the lights and type the correct maths equation. Sixth nynchkuddy freed! Use the camera to look at the statue's forehead. Take it down to Floor -1. Zoom in on the cabinet on the right and use the piece of paper for the correct sequence. Using the tool, we carve into the monster and take two buttons from it, killing it instantly. Within are a tambourine and a key. Use the scissors on the pocket and take the. Returning to the true reality, we can now see symbols telling us to switch the sun and moon. Using the pincers on the padlock allows us to free our first nynchkuddy! Zoom in on the left panel and enter the sequence from earlier: Click on the arrows to rotate them: middle thrice, bottom twice. We enter the exhibit and obtain the exhibit map from the shark jaws on display. Also, we can only take one key at a time. Pan all the way right and note the poses of the statues II and III. Switch back to the dark dimension and read the newspaper article for. Placing the yellow card in its corrosponding stand opens the door below it, allowing us to grab the brain that was once hiding within. Scurrying back to the elevator, we retreat to the first floor. Back at the "Lost and Found" booth, we replace our tools with the sheet and enter the book room of the library wing. Take the. Click several times on the cross with the key engraving to drop a. Rearrange the five insect frames based on the candle length under the stork painting: circle, triangle, cross, circle plus, square. A nice guy told me the reason is sheet, unless I return it, the sheet on the painting still take 1 of 3 space, even can't see it in my bag. This is basically a variation of Red Light, Green Light. Hanging up the poster on the nail directly to the right, the proper sequence of symbols is revealed with the camera, giving us a hint for a later puzzle. Heading all the way left, we can now examine the true version of the scroll for this section. Ask your Forgotten Hill Disillusion: The Library question for Android and get answers from real gamers. Press the red button to switch it on. Forgotten Hill Disillusion: The Library is a new chapter in the Forgotten Hill series. Retreating to the hall and heading all the way right once more, we enter the fossil room again. Using the "Creatures of The Deep" book, we can solve the puzzle we are immediately greeted by when we enter the aforementioned room which allows us to spear and collect the Hunter Toad. Zoom in on the four dials to see they're coloured. Use the fossil on the upper left display and solve the jigsaw puzzle. After filling him with enough rounds, he slumps against a wall, dead. Insect: Use sweetener and click the insect without killing it first. Back at the "Lost and Found", we trade the sheet with the saw. We finally can go back to the bookshelves and enter the secret passage (in the shape of a cyclops with a gaping mouth) for a last time. Use the wine on the glass on the table. Removing the wooden planks that barred the doors, we now have the ability to exit. Going to the far right of the hall to the fossil room, we enter it and realize that in the true reality we cannot enter the left room where the fossils themselves are stored. Shoot the guard by clicking the crosshair. Start clockwise and make four slots green, then anti-clockwise until an additional six slots are green (so ten total now), clockwise for six more, anti-clockwise for four more, and clockwise for the last four. This book, entitled "Forgotten Hill Museum Sculpture Collection", gives us information on all of the sculptures we've seen thus far and those we've yet to see. Back again to the "Lost & Found". Flickering back to the true reality, we can see the nynchkuddy in stocks once more. Pan right to the last room and input the statue combination into the pillar. Returning to the flower room, we feed the beetle to the carnivorous plant, leaving only the stem remaining. We return to the hall and venture right to the practice room, directly to the right of the sculpture holding the bowl of blood. Using the key on the cabinet below the owl gets us a hat and a pair of gloves. Returning to the monster room, we place the eye in the primary socket of the monster and a hidden elevator rises from the ground! He challenges us to three final rounds of "The Devil's Game". After pressing the red button, the compartment below this skeleton opens and within are hiding a poster and a knife. We take the sheet from off the painting. He tells you: "The fish next to the octopus run away from it. Pulling the cord once more, the elevator comes back into view. Note the statue on the left through the camera - specifically the symbols on its chest. Now able to click the scroll outside of the entrance, we learn that the caretaker of this section is Captain Adam Drake. Using the photo, we can properly arrange the previously hidden symbols in order. We finallyhave Jonah's snack. Zoom in on the machine to start a puzzle. Click on the map and the fish will light up the six symbols in sequence. Returning the bird to Abigail, she gives us a key as a reward. But what could it be after all that trouble? All trademarks are property of their respective owners in the US and other countries. ! It's a shame because I always find them so much more helpful than having to watch a video of someone else playing. Cutting open the candle painting reveals a cage. ! Also note the colour of the symbols: red, grey, green, yellow, blue. Use the camera on the stork painting to see a candle. Use the key to unlock the coin machine and use the coin on it. Inside we collect a bottle ofsleeping draught and examine a letter about the Balzhared machine. Inside we take an owl wing and a new, silver key. How to play: Use the key to unlock the panel in the middle. Since 2003, we review every day only the best, including casual games, flash games, arcade games, indie games, download games, shooting games, escape games, RPG games, puzzle games, mobile games and much more. October 2, 2021. well the things were not how i was waiting but the game was good, wanted put poison in the wine, the flea was funny, i wanted put the killer flea in that . Choosing to power to the symbol in the control panel with the hammer allows us to play a curious game of whack-a-mole with the pots in the left exhibit. Using our camera once again, we now navigate the maze by heading in the false direction as "Truth is not always the right way" (according to the sculpture book from earlier). Inside is the Captain, a tentacle faced beast. 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